Meet all the Mobile Legends items to make builds
Mobile Legends has an item system that you can buy during matches to improve your hero's attributes and gain new abilities. It is similar to the case of other MOBAs, but it has a list of objects that are quite unique and varied from each other. It is good to know them all well!
To be able to buy items, just access the store by pressing the $ icon in the upper right corner. This is the way to complete your build during the game, and it is important to adapt the equipment according to the course of the game and the money available.
Items are divided into 3 categories based on their quality. While those belonging to category 1 are the cheapest and weakest, those in category 3 are the most expensive and strongest. Most of the items in categories 2 and 3 can be completed by combinations of weaker items. For example:
" The Breastplate of Strength item is made up of the Belt of Ares and Leather Vest. The Belt of Ares is made up of a Life Crystal. "
For that reason, it's best to buy each component to receive its attributes, rather than waiting until you have enough money to buy the final item. If you buy each component, the final item will be worthless. Using the example above, when you buy the Belt of Ares, you'll need $900 less for the Breastplate!
Before getting into the list, here are some important notes:
- Passives are abilities that activate automatically. There are a few items with actives that you obviously have to activate to get their effect.
- When you see " unique " in the list, it means that their effects will never be added when buying two items with the same passive or active.
- Jungle item passives, while different from each other, cannot be stacked. Only the last jungle item purchased will take effect.
- You cannot have an attack speed greater than 2.5 attacks per second. Can't stack more than 40% cooldown reduction either.
Clarified these points, here is the list with all the objects!
attack items
Attack items are those that increase characteristics related to basic attacks or physical damage. They also influence attributes such as attack speed or critical chance. They are the right items for shooters and fighters.
Category 1 | Category 2 | Category 3 |
---|---|---|
Dagger $250 + 15 Physical Attack. | Legionnaire's Sword $910 +60 Physical Attack. | malefic roar $2060 +60 Physical Attack. Unique: +40% Physical Penetration. Unique Passive - Armor Increase: The basic attack will ignore 20% of a turret's defense. |
Razor $280 +10% Attack Speed. | Tomahawk Ogre $790 +30 Physical Attack and +230 Health. Unique Passive - Angry: Basic attacks increase the hero's movement speed by 10%. | Haas claws $1810 +70 Physical Attack. Unique: +20% Physical Lifesteal. Unique Passive - Frenzy: When health drops below 40%, your life absorption from physical attacks will be increased by 10%. |
Javelin $320 +8% Critical Hit Chance. | rogue meteor $900 +15% Attack Speed and +10% Critical Hit Chance. | Berserker's Fury $2350 +65 Physical Attack and +25% Critical Hit Chance. Unique: +40% Critical Damage. Unique Passive - Condemn: Critical hits increase the hero's physical attack by 5% for 2 seconds. |
vampire mallet $400 +8 Physical Attack and +8% Physical Life Steal. | hammer of fury $980 +35 Physical Attack. Unique: +12 Physical Penetration. | Endless Battle $2470 +65 Physical Attack, +25 Mana Regen, +250 Health, +10% Cooldown Reduction, +5% Movement Speed, and +15% Physical Lifesteal. Unique Passive - Divine Justice: After using an ability, the next basic attack will deal an additional 85% physical attack as true damage. This effect has a 1.5-second cooldown. Unique Passive - Predestination: When the effect of "Divine Justice" is activated, it increases the hero's movement speed by 10%. |
iron hunting bow $450 +10 Physical Attack and +5% Cooldown Reduction. | Magic sword $1300 +40 Physical Attack and +24 Magic Defense. Unique Passive - Lifeline: Once the hero drops below 30% health, a shield is generated that absorbs 280-700 damage, depending on level, lasting 3 seconds. Has a 40-second cooldown. | wind talker $1870 +40% Attack Speed, +20 Movement Speed, and +10% Critical Strike Chance. Unique Passive - Typhoon: Every 3.5 seconds, basic attacks hit up to 3 enemy units for 100 magic damage. The more critical chance you stack, the lower the cooldown of this effect. The higher the attack speed, the more magic damage applied. Unique Passive - Activation: Every time the typhoon is activated, the hero will move 5% faster for a short period of time. |
regular spear $600 +20 Physical Attack and +10% Attack Speed. | Demon Hunter Sword $2180 +35 Physical Attack and +25% Attack Speed. Unique Passive - Devour: Basic attacks will deal 9% of the target's current health as bonus physical damage (up to 60 against monsters and minions). Unique Passive - Devour: Each basic attack grants 4% physical lifesteal for 3 seconds. It accumulates up to 5 times. | scarlet ghost $2020 +30 Physical Attack, +20% Attack Speed, and +25% Critical Strike Chance. Unique Passive - Insanity: Critical Hits increase the Hero's Attack Speed by 30% and Critical Hit Chance by 5% for 2 seconds. |
power potion $1500 Unique Passive - Increases Power: After you buy it, it will automatically give you 30 physical damage and 5% life steal. It lasts 120 seconds. Only one potion can be used at a time. | deadly edge $2050 +65 Physical Attack and +20% Attack Speed. Unique Passive - Drain: Basic attack reduces health regen effect by 50% for 3 seconds. | Sword of the 7 seas $1950 +75 Physical Attack and +30 Health. Unique Passive - Steamroller: Abilities reduce the target's defense by 25 (applied before damage). Lasts 3 seconds. |
Corrosion Scythe $2050 +50 Physical Attack, +5% Movement Speed, and +25% Attack Speed. Unique Passive - Corrosion: Basic attacks have a 50% chance to slow the enemy unit by 40%. Long-range basic attacks only slow down enemies by 20%. Unique Passive - Boost: Basic attack deals damage to enemies, while the hero's attack speed is increased by 8%. Stacks up to 5 times and lasts 3 seconds. | maddening edge $3010 +170 Physical Attack and +5% Movement Speed. Unique Passive - Despair: Attacking enemy units below 50% health will increase the hero's physical damage by 25%. Lasts 2 seconds and the effect is applied before the damage. | |
golden cane $2100 +65 Physical Attack and +30% Attack Speed. Unique Passive - Fast: Crit chance cannot be increased. Every 1% critical chance gained will increase attack speed by 1%. Unique Passive - Endless Strike: Normal basic attacks add a stack of Endless Strike. After two stacks, the next basic attack's effect triggers three times. | Hunter's Strike $2010 +100 Physical Attack and +10% Cooldown Reduction. Unique Passive - Retribution: Attack the enemy 5 times in a row and increase the hero's movement speed by 30% for 3 seconds. This effect has a 15-second cooldown. | |
wind of nature $1910 +10 Physical Attack, +25% Attack Speed, and +15% Physical Life Steal. Active Skill - Song of the Wind: Immune to all physical damage for 2 seconds. Half duration if used by non-marksman heroes. It has an 80-second cooldown. | Bloody axe $1970 +70 Physical Attack and +10% Cooldown Reduction. Unique: +20% Vampire Spell. | |
Rose Gold Meteor $2270 +60 Physical Attack, +30 Magic Defense, and +5% Physical Lifesteal. Unique Passive - Lifeline: Once the hero falls below 30% health, a shield is generated that absorbs 510-1350 damage, depending on the level. Lasts 3 seconds and has a 40-second cooldown. |
magic items
The items that make up this list focus on magic damage, specifically magic abilities. You will see that the most common attributes are magic power and magic penetration, but that they also increase mana and its regeneration. Perfect for mages and some support!
Category 1 | Category 2 | Category 3 |
---|---|---|
mysterious codex $300 +15 Magic Power. | Magic wand $820 +45 Magic Power. | divine sword $1970 +65 Magic Power. Unique: +40% Magic Penetration. Unique Passive - Spell Breaker: When health is greater than 70%, magic penetration is increased by 30%. |
power crystal $220 +280 Mana. | codex of evil $950 +35 Magic Power, +20 Mana Regen, and +8% Cooldown Reduction. | magic crystal $2180 +100 Magic Power. Unique: +25% Magic Power. Unique Passive - Extermination: Increases your magic attack by 15% when you hit an enemy with an ability. The effect ends when you deal damage with an ability again or after 3 seconds. Cooldown time is 10 seconds. |
magic pendant $120 +10 Mana Regen. | celestial sword $600 +25 Mana Regen and 5% Cooldown Reduction. Unique Passive - Judgment: After using an ability, the next basic attack will deal 50 bonus true damage with a 1.5-second cooldown reduction. | concentrated energy $2020 +70 Magic Power and +700 Life. Unique: +25% magic lifestyle. Unique Passive - Recharge: Recover 10% health on killing an enemy hero. |
book of sages $450 +8 Magical Power and +5% Cooldown Reduction. | exotic veil $600 +30 Magic Power and +5% Movement Speed. | ice queen wand $2240 +75 Magical Power, +10% Magical Lifesteal, +15 Mana, and +7% Movement Speed. Unique Passive - Ice Bind: Abilities that damage an enemy will also slow them by 15% for 3 seconds. Can be stacked up to 2 times. |
mystical container $500 +15 Magical Power and +10% Magical Life Steal. | fancy gem $700 +300 Health and +380 Mana. Unique Passive - Gift: Regenerate 20% of your health and mana over the next 2 seconds after leveling up. | glowing wand $2120 +75 Magical Power, +400 Health, and +5% Movement Speed. Unique Passive - Burn: Damaging with an ability will burn the target for 3 seconds, dealing 2-3-4% of the target's current health as magic damage, with 10 being the minimum. |
spirit wheel $500 +10 Magic Power. Unique Passive - Soul Steal: Killing a hero grants 5 stacks of souls, while an assist grants 3. Every 15 stacks convert to 30 magic damage. All stacks are lost on death, but already converted stacks will not be affected. You can get up to 60 points of extra magic damage. | enchanted talisman $1870 +50 Magical Power, +250 Health, and +20% Cooldown Reduction. Unique Passive - Mana Source: Recharge 10% of total mana every 10 seconds. | blinding disaster $1950 +70 Magical Power, +100 Mana, +30 Mana Regen, and +10% Cooldown Reduction. Unique Passive - Calamity: After using an ability, the next basic attack deals bonus true damage, equal to 120% magic attack, and on a 1.5-second cooldown. Also briefly increases movement speed by 10%. |
magic potion $1500 Unique Passive - Power Up: After you buy it, it will automatically give you 30 magic damage and a 5% cooldown reduction. It lasts 120 seconds. Only one potion can be used at a time. | winter bludgeon $1910 +60 Magical Power, +25 Physical Defense, and +400 Health. Active Skill - Frozen: You freeze when used. The hero can't do anything but will be immune to all damage and effects for 2 seconds. Has a 100-second cooldown. | destiny clock $1950 +60 Magical Power, +615 Health, and +600 Mana. Unique Passive - Maturity: Increases health by 30 and magic attack by 5 every 20 seconds. Stacks up to 10 times. Unique Passive - Reincarnation: If the previous passive is stacked to the maximum, the hero will increase their magic power by 5% and receive an additional 300 mana points. |
sky feather $2230 +65 Magic Power, +30% Attack Speed, and +5% Movement Speed. Unique Passive - Affliction: Basic attacks will deal 40% of the hero's health as bonus magic damage. | bloody wings $3000 +150 Magical Power and +500 Health. Unique Passive - Nirvana: Adds 1.5 health points for each point of magic power acquired. | |
soul scroll $1300 +20 Magic Power. Unique: +15 Magic Penetration. Unique Passive - Soul Steal: Killing a hero grants 5 stacks of souls, while an assist grants 3. Every 15 stacks convert to 30 magic damage. All stacks are lost on death, but already converted stacks will not be affected. You can get up to 120 points of extra magic damage. | fleeting time $2050 +70 Magical Power and +15% Cooldown Reduction. Unique Passive - Temporal Flux: After a takedown or assist, the ult's cooldown is immediately reduced by 35%. | |
toughness necklace $2110 +65 Magical Power, +10% Cooldown Reduction, and +10% Magical Life Steal. Unique Passive - Drain: Doing an ability that deals damage to the target reduces the regeneration effect by 50% for 3 seconds. | lightning blackjack $2250 +75 Magical Power, +300 Mana, and +10% Cooldown Reduction. Unique Passive - Resonate: Every 6 seconds, the hero's next magic ability will deal bonus magic damage to up to three enemies. The damage will also scale based on the hero's max mana. |
defense items
Focused primarily on tanks and durable supports, defense items increase resistance to both types of damage. In addition, it is usual that they grant more regeneration and life points. Depending on the style of each one, there will be fighters who also carry these items in their build!
Category 1 | Category 2 | Category 3 |
---|---|---|
Crystal of life $300 +230 Life. | Belt of Ares $900 +770 Life. | cursed helm $1830 +920 Health and +50 Magic Defense. Unique Passive - Soul on Fire: Nearby enemy targets take 1.5% of their maximum health as magic damage every second. Minions take an additional 50% damage. |
Leather waistcoat $220 +18 Physical Defense. | molten essence $870 +540 Life. Unique Passive - Soul on Fire: Nearby enemy targets take 1% of their maximum health as magic damage every second. Deals 50% extra damage to minions. | Helm of the Celestial Guardian $2400 +1550 Health and +100 Health Regen. Unique Passive - Recovery: Regenerate 1.5% of the hero's total health. Killing heroes increases this regeneration rate by 0.4%, while assists contribute 0.2%. Eliminations and assists made prior to item purchase are included. This effect wears off 5 seconds after taking damage. |
magic cloak $220 +18 Magic Defense. | robe of silence $1020 +540 Health and +24 Magic Defense. | ancient breastplate $2170 +920 HP, +54 Physical Defense, and +30 Health Regen. Unique Passive - Deterrence: Every time the enemy hero attacks you, they will lose 6% offensive power. This effect lasts 2 seconds and can be stacked up to 3 times. |
healing pendant $140 +20 Health Regen. | ice shield $880 +400 Mana, +22 Physical Defense, and +10% Cooldown Reduction. | Oracle $2110 +850 Health, +36 Magic Defense, and +10% Cooldown Reduction. Unique Passive - Blessing: Increases shield absorption and health regeneration effects by 25%. |
hero's ring $450 +150 Health and +5% Cooldown Reduction. | Titan armor $730 +40 Physical Defense. Unique Passive - Deterrence: Every time an enemy hero makes an attack they will lose 4% offensive power. This effect lasts 2 seconds and stacks up to 3 times. | shield of Athena $2050 +900 Health, +56 Magic Defense, and +20 Health Regen. Unique Passive - Shield: The hero gains a shield that absorbs damage every 30 seconds. The shield will absorb more as the game progresses, up to a maximum of 1150 damage. |
stone potion $1500 Unique Passive - Increases Power: After purchase, it will automatically give you 500 health and reduce control effects by 15%. It lasts 120 seconds. Only one potion can be used at a time. | bulwark of value $1970 +770 Health and +10% Cooldown Reduction. Unique Passive - Bravery: Increases the attack and defense of nearby allies by 10%. Unique Passive - Heavy Armor: Nearby minions can take more damage from towers. Active Skill - Inspire: Increases the movement percentage of the hero and nearby allies by 30%. Also increases physical and magic damage by 20%. Lasts 3 seconds and has a 40-second cooldown. | ice domain $2160 +500 Mana, +70 Physical Defense, and +10% Critical Strike Chance Reduction. Unique: +10% cooldown reduction. Unique Passive - Arctic Chill: Reduces Movement Speed by 5% and Attack Speed by 30% to nearby enemy Heroes. |
sharp armor $1660 +90 Physical Defense. Unique Passive - Vengeance: Deals 25% of the opponent's physical attack as physical damage to them, for each time they receive a basic attack. | Immortality $2120 +800 Health and +40 Magic Defense. Unique Passive - Immortal: The hero resurrects 2 seconds after dying, gaining 15% of total health and a shield that absorbs 300-1000 damage. The shield lasts 3 seconds. Cooldown time is 180 seconds. | |
Wings of the Queen of the apocalypse $2250 +15 Physical Attack, +1000 Health, and +10% Cooldown Reduction. Unique Passive - Demonize: Reduces damage taken by 50% when health is better than 40% and increases physical lifestyle by 30%. Lasts 5 seconds and has a 50-second cooldown. | breastplate of strength $2120 +770 Health and +45 Physical Defense. Unique Passive - Brute Force: Casting an ability or using basic attacks will increase movement speed by 3%, physical attack by 4%, and magic attack by 4. Lasts 5 seconds and can be stacked multiple times. | |
thunder belt $2290 +800 Health, +30 Mana Regen, +10% Cooldown Reduction, and +40 Physical Defense. Unique Passive - Lightning: After a hero activates this ability, their next basic attack deals with a bonus attack equal to 2% of the hero's total health. The enemy target and nearby units are slowed for 1.5 seconds. This effect can only be used once every 1.5 seconds. | twilight armor $2260 +1200 Health, +400 Mana, and +50 Health Regen. Unique Passive - Defiance: Physical damage taken will not exceed 900 points. Cooldown time is 4 seconds. |
jungle items
This is the list of items that help you clear the jungle quickly, for higher damage to monsters. Of course, that means they are only suitable for heroes that are taken into the jungle.
Category 1 | Category 2 | Category 3 |
---|---|---|
Hunter's Dagger $280 Unique: +20% Damage to Monsters. Unique Passive - Greed: Gain 20% experience when clearing the jungle. | cursed sword $760 Unique: +30% Damage to Monsters. Unique Passive - Greed: Gain 30% experience when clearing the jungle. After killing monsters, recover 4% health and 10% mana. Unique Passive - Binge: Kill monsters to increase Damage by 0.5%. Stacks up to 10 times. Unique Passive: Makes the battle spell Retribution applicable to heroes, reducing the target's speed by 70% (effect decays over 3 seconds) and lowering the target's magic defense. Buying another jungle item will disable this effect. | star shard $1605 +30 Magical Power and +25 Mana Regen. Unique: +30% Damage to Monsters. Unique Passive - Greed: Gain 30% experience when clearing the jungle. After killing monsters, recover 4% health and 10% mana. Unique Passive - Binge: Kill monsters to increase Damage by 0.5%. Stacks up to 15 times. Unique Passive: Makes the battle spell Retribution applicable to heroes, reducing the target's speed by 70% (effect decays over 3 seconds) and lowering the target's magic defense. Buying another jungle item will disable this effect. |
Raider's Ax $770 Unique: +30% Damage to Monsters. Unique Passive - Greed: Gain 30% experience when clearing the jungle. After killing monsters, recover 4% health and 10% mana. Unique Passive - Binge: Killing monsters increases physical and magical defense by 3 points. Stacks up to 10 times. Unique Passive: Makes the Retribution battle spell applicable to Heroes, reducing the target's speed by 70% (effect decays over 3 seconds) and gaining a shield based on max health for a short duration. Buying another jungle item will disable this effect. | Beastslayer $1805 +20 Physical Defense and +20 Magical Defense. Unique: +30% Damage to Monsters. Unique Passive - Greed: Gain 30% experience when clearing the jungle. After killing monsters, recover 4% health and 10% mana. Unique Passive - Binge: Killing monsters increases physical and magical defense by 3 points. Stacks up to 15 times. Unique Passive: Makes the Retribution battle spell applicable to Heroes, reducing the target's speed by 70% (effect decays over 3 seconds) and gaining a shield based on max health for a short duration. Buying another jungle item will disable this effect. | |
agile edge $750 Unique: +30% Damage to Monsters. Unique Passive - Greed: Gain 30% experience when clearing the jungle. After killing monsters, recover 4% health and 10% mana. Unique Passive - Binge: Kill monsters to increase physical attack by 4. Stacks up to 10 times. Unique Passive: Makes the Retribution battle spell applicable to heroes, reducing the target's speed by 70% (effect decays over 3 seconds) and being able to deal some true damage. Buying another jungle item will disable this effect. | raptor machete $1650 +30 Physical Attack and +15% Armor Penetration. Unique: +30% Damage to Monsters. Unique Passive - Greed: Gain 30% experience when clearing the jungle. After killing monsters, recover 4% health and 10% mana. Unique Passive - Binge: Kill monsters to increase physical attack by 4. Stacks up to 15 times. Unique Passive: Makes the Retribution battle spell applicable to heroes, reducing the target's speed by 70% (effect decays over 3 seconds) and being able to deal some true damage. Buying another jungle item will disable this effect. |
motion objects
Having one of these objects is important to be able to move faster. They also grant some extra characteristics, such as defenses or mana regeneration. Of course, although they are useful for all characters, it is useless to have more than one of these objects!
Category 1 | Category 2 | Category 3 |
---|---|---|
Boots $250 +20 Movement Speed. | warrior boots $690 +22 Physical Defense. Unique: +40 Movement Speed. Unique Passive - Value: Every time the hero receives a basic attack, it will increase the physical defense by 5 points up to a total of 25. It lasts 3 seconds. | speedy boots $750 Unique: +80 Movement Speed. Unique Passive - Secondary Effect: Dealing or receiving damage reduces the hero's movement speed by 40 points. Lasts 5 seconds. |
hard boot $890 + 22 Magic Defense. Unique: +40 Movement Speed. Unique Passive - Fortitude: Reduces the time of control effects such as stuns, slows, etc. by 25%. | magic boots $700 +300 Life. Unique: +40 Movement Speed. Unique Passive - Looting: The hero will gain 80 gold for each assist. | |
magic shoes $710 +10% Cooldown Reduction. Unique: +40 Movement Speed. | demon boots $720 +30 Mana Regen. Unique: +40 Movement Speed. Unique Passive - Mysticism: Hero kills and enemy assists regenerate the hero's mana by 10%, while minion kills regenerate 4%. | |
arcane boots $740 +15 Magic Penetration. Unique: +40 Movement Speed. | ||
light boots $710 +15% Attack Speed. Unique: +40 Movement Speed. |
Now you know what all the Mobile Legends items are!